A couple of weeks ago,Thiago helped me out
understand the basics of Jingle Relay Nodes. He explained that, the server
needs to open 4 ports and transfer data coming into them with each one of the
other. His exact email
In fact your server will have to open 4 ports in total, 1rtp + 1rtcp for each
end point. Lets call them A, A', B, B' respectively. Every packet that
arrives at A needs to be sent through B to whichever address(IP:Port) is
sending to B. Every packet that arrives at A' needs to be sent through B' to
whichever address(IP:Port) is sending to B'.
Every packet that arrives at B needs to be sent through A to whichever
address(IP:Port) is sending to A. Every packet that arrives at B' needs to be
sent through A' to whichever address(IP:Port) is sending to A'. Exception: *
If no packet was received in a given port, packets to be sent through that port
should be discarded. Remarks: * There is no process to verify that a sender to
a given port is the real sender of the stream.
The recommended mitigation is to create a race of packets, for the latest 10
received packets in a given port, only relay and update Address to the one
sender holding the majority of the packets.
I ended up implementing the same in TCP. mod jingle relay
nodes
and mod jingle
channel
Kunal Kerkar
I throw caution to the wind, dance terribly, live in Vacouver, believe in cynical kinda love and spend time watching the moonlit sky!
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Jingle Relay Nodes was published on 22 Aug 2011 by Kunal Kerkar .